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The Ember


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#1 hellcatq

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Posted 05 February 2014 - 01:16 AM

So how is this mech anything like balanced? I expect we will be seeing many more of these in the days to come.

4 ballistic an 4 energy and a super fastness...

#2 John MatriX82

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Posted 05 February 2014 - 01:21 AM

I don't know the scaling/dimensions, but RIP jenners I think.

#3 Khobai

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Posted 05 February 2014 - 01:24 AM

Its not balanced. PGI has introduced power creep to sell more hero mechs.

Jenner-F = 6 hardpoints, 5 jumpjets, 1 module, no lower actuators
Ember = 8 hardpoints, 6 jumpjets, 2 modules, lower actuators

Its better than the Jenner in basically every way and has no real downside.

#4 NextGame

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Posted 05 February 2014 - 01:29 AM

its definately powerful. I wonder if we will be getting the ecm variant as we havent had an ecm mech for quite a while

#5 JohnnyWayne

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Posted 05 February 2014 - 03:24 AM

Well finally the light players get a viable light and now people cry... But yeah... I don't know. I think a good gamedesigner doesn't let older content die in favor of new content. So both have a point.

#6 Wispsy

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Posted 05 February 2014 - 03:49 AM

This will arguably be the best light mech in the game, the other one possibly being the Firestarter with 2 AMS to counter the masses of SSRMs in solo queue games. I have played it all night, it simply outclasses the Jenner.

#7 Doctor King Schultz

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Posted 05 February 2014 - 03:50 AM

Power creep p2w, saved for the UI2.0 patch because if this was a normal release without a giant distraction forums/communities would be raging.

#8 wanderer

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Posted 05 February 2014 - 03:58 AM

I've said before- this is what happens when MWO's two favorite lights, the Jenner and Spider had a love child.

One has to wonder how the other FS standards will stack up to it, but my guess is they're going to be well-received as well- all it needs is an ECM package to go with the other options.

#9 Wispsy

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Posted 05 February 2014 - 04:02 AM

View Postwanderer, on 05 February 2014 - 03:58 AM, said:

I've said before- this is what happens when MWO's two favorite lights, the Jenner and Spider had a love child.

One has to wonder how the other FS standards will stack up to it, but my guess is they're going to be well-received as well- all it needs is an ECM package to go with the other options.


There is no ECM Firestarter. The other variants will not be as good as this one, except as I said the double AMS in times of many magic missiles.

#10 MeiSooHaityu

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Posted 05 February 2014 - 04:04 AM

View PostKhobai, on 05 February 2014 - 01:24 AM, said:

Its not balanced. PGI has introduced power creep to sell more hero mechs.


I'm not entirely convinced of that for a few reasons...

1. The Locust was the last light introduced...Don't really need to follow that up with anything.

2. Hero variants traditionally are the more "unconventional" variants of the chassis collection. The Shadowhawk is one of the best mediums, but the Phoenix variant is...odd. 3 ballistics LT, 2 or 3 missile RT, and one energy in the arm. Many will say the 2D2 is a better platform and it isn't the phoenix platform. The Ilya is the rare exception when it comes to a well rounded loadout, but even then there are base chassis that can do any one given thing better.


I do think we have seen some creep to more powerful mechs, but I would hadly say to sell more hero mechs. Even older platforms like the Cataphract are still extremely powerful in today's game. Heck, event the Catapult K2 is still effective. One good solid hero mech comes along and people scream bloody murder. In a way, I suppose the Shadowhawk recieved similar criticism.

#11 Mawai

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Posted 05 February 2014 - 04:05 AM

The sad thing to me is that the Ember is what the Oxide should have been. It is consistent with past Jenner designs (4 arm energy hard points) and switches up 4 ballistic (MG) hard points in the torso for the missiles. Jump jets, decent speed. On the other hand, the Oxide has no jump jets and only 4 missile hard points ... it doesn't make much sense to me unless they never introduce the other Ember chassis making it impossible to master it (which is unlikely in the extreme).

#12 Wispsy

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Posted 05 February 2014 - 04:14 AM

View PostMawai, on 05 February 2014 - 04:05 AM, said:

The sad thing to me is that the Ember is what the Oxide should have been. It is consistent with past Jenner designs (4 arm energy hard points) and switches up 4 ballistic (MG) hard points in the torso for the missiles. Jump jets, decent speed. On the other hand, the Oxide has no jump jets and only 4 missile hard points ... it doesn't make much sense to me unless they never introduce the other Ember chassis making it impossible to master it (which is unlikely in the extreme).



Misery best Stalker, best Victor is either the DS (hero) or K, Ember best light.

Step by step we edge closer to p2w as PGI focuses all their efforts on making quick and easy money. That being said they better not nerf my Ember unless they are going to give me a refund I got conned badly enough with the Talon package! >.<

Edited by Wispsy, 05 February 2014 - 04:17 AM.


#13 Joseph Mallan

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Posted 05 February 2014 - 04:26 AM

View PostKhobai, on 05 February 2014 - 01:24 AM, said:

Its not balanced. PGI has introduced power creep to sell more hero mechs.

Jenner-F = 6 hardpoints, 5 jumpjets, 1 module, no lower actuators
Ember = 8 hardpoints, 6 jumpjets, 2 modules, lower actuators

Its better than the Jenner in basically every way and has no real downside.

That's on paper Kho, wait and see how the Mech actually moves.

#14 Damocles69

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Posted 05 February 2014 - 04:28 AM

bye bye jenners

i, for one, welcome our new humanoid light overloards

#15 80sGlamRockSensation David Bowie

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Posted 05 February 2014 - 04:32 AM

Its much taller than the Jenner, and the Jenner D will still be the best by far light killer, due to streaks.


It won't replace the Jenner, but it is defiantly a great alternative.

#16 Featherwood

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Posted 05 February 2014 - 04:34 AM

View PostWispsy, on 05 February 2014 - 04:14 AM, said:



Misery best Stalker, best Victor is either the DS (hero) or K, Ember best light.

Step by step we edge closer to p2w as PGI focuses all their efforts on making quick and easy money. That being said they better not nerf my Ember unless they are going to give me a refund I got conned badly enough with the Talon package! >.<

You forgot about Heavy Metal, despite gauss nerf (which won't last for long I believe, it's a matter of time to get Weapon Module for gauss) it's still the best of Highlanders. Protector is also very descent Mech and is at par with ONI-V.

#17 OneEyed Jack

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Posted 05 February 2014 - 04:36 AM

Maybe it's just me, and bear in mind I haven't played in 3 or 4 weeks, so I haven't seen it in action, but I'm having trouble imagining the extra hardpoints being all that useful when 4 of them have to be MGs....

(assuming of course that people aren't proposing ACs as a useful weapon on a 35-tonner)

#18 Joseph Mallan

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Posted 05 February 2014 - 04:43 AM

Garm
Hollander

Big Ballistics on lil Mechs

#19 Denolven

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Posted 05 February 2014 - 04:48 AM

Um, 35 tonners can actually use autocannons relatively well. I don't see why I should limit myself to MGs.
Also, 35 tonners are supposed to be the strongest lights, so I don't have a problem with that unless it's op (worth more than 35 tons). It's like a robust TDK with a little less speed and a little more JJ and ballistic options, for 10 more tons, looks fair to me. It will still die quickly when I throw streaks at it. I'll wait to see how it plays out before I judge.

#20 Wispsy

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Posted 05 February 2014 - 05:00 AM

View Postmwhighlander, on 05 February 2014 - 04:32 AM, said:

Its much taller than the Jenner, and the Jenner D will still be the best by far light killer, due to streaks.


It won't replace the Jenner, but it is defiantly a great alternative.


The height is actually really not an issue. Not only is it still really short, the Jenners problem is that the massive ct sticks out horizontally really far. This means that when people shoot at you, you have a much higher chance to be hit as you run along. Never do I shoot over the head of a Locust or Commando let alone any other mech, but a Jenner is far easier to hit then both because you have a large area of margin, not vertically, but horizontally. Many a shot that would fly wide of a Spider or Comanndo or even to a lesser extent the Raven (although really you should not be missing something with such terrible turning and no jjs) connects with the Jenner ct that is just giving you a much wider target. I am not sure I explained that well but whatever. Not only that, but in the Jenner you cannot spread damage. When you get hit, it is either in the ct or the legs, that is it. When you get hit in the Firestarter you can spread it to lose your arms first, you can also quite easily stick your side torsos in the way to soak up another shot as well as of course the legs. This ability to spread damage increases your life expectancy greatly. A Jenner is only ever 2 shots from death, in this mech you can quite easily absorb 7/8 and live (barely but you are a light mech so to be expected). Whilst I do not really have any problems hitting Embers (even 150kph in this game is really not that fast and they are only at 130kph right now, aiming is super easy) I find them much harder to kill then Jenners and I survive in them far longer then I would expect to in a Jenner, especially a Jenner without basics.

You are totally correct about the D being the best light hunter still though. No contest for SSRMs.

View PostFeatherwood, on 05 February 2014 - 04:34 AM, said:

You forgot about Heavy Metal, despite gauss nerf (which won't last for long I believe, it's a matter of time to get Weapon Module for gauss) it's still the best of Highlanders. Protector is also very descent Mech and is at par with ONI-V.


I would disagree with that. Personally I think the 732 is the best (for my playstyle of jumpsniping) the 733C is the best all round as it does better close quarters and the 733 is the best missile boat in game. I do not play Orions.





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